Marble Maze Master

đź“… July 29, 2024

Grade Level: K-6
Time: 45-60 minutes
Group Size: 2-4 students per team

Materials Needed (per team):

The Challenge:

Design a tabletop maze where a marble takes AT LEAST 10 seconds to roll from start to finish. The maze must use gravity and have at least 3 obstacles or features that slow the marble down.

Step-by-Step Instructions:

Setup (5 minutes):

  1. Distribute cardboard bases and materials
  2. Show students how to time a marble rolling: start = when you release it, stop = when it reaches the end
  3. Demonstrate what “at least 10 seconds” means with a timer
  4. Explain that FASTER is not better - SLOWER wins!

Planning Phase (10 minutes):

  1. Have students sketch their maze design on paper first
  2. They must plan:
    • Where is START?
    • Where is FINISH?
    • What will slow the marble down?

Ideas to slow the marble:

Building Phase (25-30 minutes):

Step 1: Mark Start and Finish (2 minutes)

  1. Draw or tape a START zone in one corner
  2. Draw or tape a FINISH zone (can be a circle, cup, or marked area)

Step 2: Build the Walls (15 minutes)

  1. For Younger Students (K-2):
    • Glue or tape popsicle sticks directly to the cardboard to create a winding path
    • Make the path at least 2 marbles wide so it’s not too hard
    • Create 2-3 simple turns
  2. For Older Students (3-6):
    • Create walls that are taller (stack popsicle sticks or fold cardboard strips)
    • Design complex paths with multiple obstacles
    • Add ramps, tunnels, or multi-level sections

Gluing Tips:

Step 3: Add Obstacles (10 minutes)

Choose at least 3 features:

  1. Zigzag Section: Create sharp turns with walls
  2. Speed Bump: Glue a popsicle stick across the path
  3. Ramp: Prop up one end of cardboard with a book - marble rolls up, then back down
  4. Spiral: Build walls in a spiral pattern
  5. Narrow Passage: Make walls close together
  6. Loop-de-loop: Advanced! Create a curved wall section
  7. False Paths: Dead ends where marble has to roll backward

Step 4: Test and Adjust (5 minutes)

  1. Place marble at START
  2. Let it roll (gravity only - no pushing!)
  3. Time how long it takes
  4. Too fast? Add more obstacles or make paths longer
  5. Too slow (marble stops)? Widen paths or remove obstacles

Teacher Tips:

Final Competition (10-15 minutes):

  1. Each team runs their marble 3 times
  2. Time each run
  3. Average the 3 times (or take the best run)
  4. Marble must complete the course for time to count
  5. Team closest to (but over) 10 seconds wins!

Learning Objectives:

Differentiation:

Scoring Variations:

Discussion Questions:

Real-World Connections:

Common Problems & Solutions: